
Shatterforge
Shatterforge
An item-synergy crafting auto-battler. Forge the ultimate loadout, dismantle gear for parts, and crush your opponents.
⚠️ Download the Windows version for the best experience.
Feedback
- Playtest Feedback: https://tally.so/r/RGg5Pd
Your feedback will directly determine if I commit to developing Shatterforge into a full commercial game on Steam. Please be brutally honest.
Credits
- Raven Fantasy HD Icons: https://itch.io/s/93609/raven-fantasy-hd-icons-full-collection
- Pyxel Composer: https://shiromofu-factory.itch.io/pyxel-composer
Join the Community
- Discord: https://discord.gg/geyqnkNmz7
- X: https://x.com/TimespawnGames
- More links: https://linktr.ee/timespawn
Download
Download
shatterforge-windows.zip 15 MB
Version 0.1.4-dad6e2a 1 hour ago
Development log
- v0.1.41 hour ago






Comments
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Thank you for sharing your game. Let me address some things:
Firstly, there is some stuttering happening while playing, maybe just on my end or due to web version, but it is there.
The combinations are a little odd, (Corn + Tomato = Blueberries?) though with so many combinations I suppose the randomness can be seen as a refreshing twist.
The music, although fitting for the dungeon battle theme, is a bit jarring and/or repetitive. I'd suggest something a bit more relaxing, as the main enjoyment of the game is the merging/inventory management aspect (You should remain heavily focused here)
This also ties into the sound effects and the pop up notification at the end of each battle. A little much, could be turned down a bit, or simplified.
Lastly, the battling mechanics are pretty wild. The numbers don't increase naturally per round, and can go from a simple shield for protection on round 3, to a sudden infinite health build on round 4. I'm sure you have plans to adjust those, hopefully.
That said, it was indeed fun! Let me address the positives quickly:
The backpack management genre of games isn't new, but always a welcomed theme if done right. Even the merging element in combination, not new, but very welcomed, and I believe you're heading in the right direction.
The art style is fair, it has a place here. The background could use some variation, as it is quite dark in comparison, but the vivid and bright shades of the items do make for a nice pop and it pleasant to the eyes.
The sheer amount of combinations is pleasant as well. I think you could benefit if you remove the ability to see every single combination on all items at all times, as it would give players more incentive to go for another run and stumble upon new combos. However, it is refreshing to be able to see everything up front. No mystery, just straight diving into the exact build you'd like to try.
I think you have a great game coming together here, and don't want to discourage you in any way. I'd love to see a class system introduction, but that can wait, there are more pressing matters I'm sure you're already tending to. I'm gonna keep an eye on this, I'll be here, excited to see it transform if you do decide to continue developing it.
Good game, good job. Best of luck 👍
Wow, thanks for the detailed feedback!
I agree. It’s been tough making every combination make sense both visually and functionally.
Good point. It probably shouldn’t be that intense while you’re just in the shop.
The balance definitely needs some tweaks.
Great idea! That could actually make for a really good progression system.
Thanks for the honest and encouraging feedback, it really helps!
Fun game! I like the mechanics! Great work so far. If you want to make it a complete game, I would think how to make it uniquely different from Backpack Battles.
When I right click on items, it does bring up the right click menu for me which is annoying. I also think some items aren't working or I'm not understanding them correctly. The when no armor items didn't seem to work for me or the heals based on a percentage of health.
Thanks! Backpack Battles set a high bar for the genre, for sure.
That’s definitely annoying. I only realized it at the last minute since I’ve been focusing purely on the desktop experience.
Thanks for letting me know. I’ll check into those right away.
Right-click issue is fixed!